Devlog 1


For the first design choice I made regarding leading the player using the environment, I chose leading lines. When the player is initially introduced into the world the shadows from the rocks and house all point towards the end goal, and the stools are all angled to lead the player to look towards the gate. I also used framing here, boxing in the end goal behind the gate as well as pointing the player at the gate and preventing them from seeing the other side until they move. 

Files

Windows.zip 244 MB
Feb 22, 2022
alyssastinegamedesigndoc (2).pdf 209 kB
Feb 22, 2022

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